One good thing about starting an armor build with a plan is that you can keep your build consistent with that plan. It also gives you something to work towards.
The biggest problem I have with the beskar'gam is the lack of coverage. Even Jango, with all of his plates, had way too many vulnerable areas exposed. For example, no coverage on the inner thigh; there's nothing on the front of the thigh but muscle, really, but the femoral artery runs down the inner side of the thigh, and, in Jango's armor, is still completely unprotected.
Brief rant complete; I love Star Wars, and Mandalorians, but tactically, the armor is somewhat... lacking.
If you haven't already, go to Mando Mercs and use their armor planner. It'll give you a rough plan like this, and you can build from there. Which is good for those of us whose artistic ability is... not stellar.
So, that's what I'm looking at. Full plates, with a kama to cover the back. Maybe I'll pull an Ordo and do dual holsters over it, too.
If you're a Mandalorian fan, you'll also probably know that Mandalorian armor colors carry symbolism. Blue means duty; black means justice. The color blue has also had bizarre amount of significance in my life so far, so I guess you could say it's representative of that as well.
As far as fabric pieces go, there's a few methods I've seen for getting those right. For the flight suit, I personally feel like going the easy route and picking one up surplus. They come in a number of colors ranging from gray to green to coyote brown to black; most flight suits I've seen have been either neutral or military colors. I guess if you want hot pink, you're probably out of luck on that front, unless you want to dye it yourself.
However, using a one-piece flight suit has its disadvantages. For example, going to the bathroom could be something of a hassle. Rebel's Haven has a pretty good tutorial for making a faux-flight suit; it's in two pieces, so it's easier to put on and remove with plates, and the seam between the two pieces is subtle. Depending on the amount of time (and energy) I have when I'm done with the plates, I may do this instead.
Most costume tutorials for armor recommend starting with smaller pieces, like a gauntlet or a knee plate, then work up to limb and torso plates, and so on. All of them advise skipping the helmet to start. However much a train wreck a costume might be, the helmet is usually done the best. It's on your head, which means it's the first thing most people will see when they look at your costume. And they're usually somewhat complex. Starting with the helmet is a good way to get burned out on a project early, and it's a stupid idea if you're still unfamiliar with the build techniques you're using; while no one will notice a screw-up on a gauntlet, someone is bound to notice asymmetrical cheek pieces. Use smaller pieces for practice, and save the helmet for last.
Since the helmet is more or less unisex, until I get to it, I'd prefer to direct you to Mando Mercs or The Dented Helmet for more information. The only issues females would typically have with the helmet is one of scale, since, in general, we're proportioned smaller than males. Using a male-sized helmet could make you look like a bobble-head, which would probably fail to instill fear in your foes.
For myself, I'm starting with the gauntlets, which I am doing using pepakura. Pepakura is a technique of folding paper, using cardstock, to form paper models, which are then layered with resin and fiberglass to create the armor. More on the process involved in that later. The files I am using for the gauntlets are from Skip's Pepakura Costumes; most of his files are for sale, but a few were available free of charge last spring, which was when I downloaded them.
More on this later, because it's somewhat late, and I'm tired. I should make progress on the gauntlets tomorrow; it's my day off.

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